After years of hard work, Dutch indie developer InterWave Studios is preparing to release their first commercial project, Nuclear Dawn. It’s a Source engine-based FPS/RTS that will aim to deliver the best of both genres, without compromising the experience of either one, when it’s released next month. In today’s interview with General Manager Igor Raffaele, you’ll read about the game and how it manages to blur the line between shooter and strategy, the tough decisions a small studio has to make in managing their resources, and the role Valve plays in making indie games flourish on the PC, among other things. Enjoy!

 

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